The engine can only output HDR using Nvidia cards under the Direct3D 11 API or on devices that support Apple's Metal graphics API. Support in UE4 should lead to more content, although there are some caveats. AdvertisementĮnlarge / A simulated image showing the difference HDR (left) makes.įor those who game on PC, UE 4.15 introduces experimental support for HDR (high dynamic range) output, a new texture streaming system, and support for alternate frame rendering (AFR) in Nvidia SLI configurations.ĭespite the impressive jump in image quality, even beyond that of the denser pixels pushed by 4K TVs, HDR content is notably sparse at present. He did, however, acknowledge that the lack of external development tools for Wii U contributed to poor third-party support.
#Unreal engine 4 switch software
Indeed, one of the first UE4 games to launch on Switch will be Snake Pass, a quirky puzzle-platformer from Sumo Digital due for release in "early 2017."Įarlier this year, Nintendo's creative director, Shigeru Miyamoto, claimed the company's software developers had " mastered" UE4 but did not go as far as to say a UE4-powered game was in development. Given the Switch is based on hardware from graphics card gurus Nvidia-hardware that is already supported in UE4 for devices like Nvidia's Shield-full support is expected to arrive quickly. Support for the Switch in UE4 is currently described by Epic as "experimental," but the company plans for it to be in a "shippable state" come the next update. While developers could create ports for Wii U without Epic's tools, the time and investment required to do so didn't jibe with the system's lacklustre sales. The Switch's unloved predecessor, the Wii U, was never officially supported by UE4. UE 4.15 includes support for the upcoming Nintendo Switch, making it easier for developers to port games to the system.
#Unreal engine 4 switch update
If you're a hardware company, getting baked-in support for your platform in Unreal's developer tools remains important, which is why the latest UE update is good news for Nintendo. But the particle-heavy, real-time lighting-infused version 4 has powered its fair share of games since launch in 2014, from indie darlings like Abzû through to triple-A titles like Gears of War 4. With increased competition from the likes of the (mostly) free-to-use Unity, Epic's Unreal Engine isn't as ubiquitous as it once was.